Casual Games are Big Money. A headline that might have been breaking news a few years ago is not news to anyone who’s been working in the game industry. That is the biggest trend right now, producing more accessible games on a lower budget.
As a former employee of two video game companies, there was more than one time that I questioned the seven figure production budgets of top companies. To make things crazier, the budget for the most popular titles are often matched with just as large of a marketing budget. That means that companies might end up spending more than $10 million before their product even hits the shelf!
The backlash to this really took off a couple years ago when top companies and market research firms started to identify the older less ‘hardcore’ audience.
Here’s the point: a game like Grand Theft Auto 4 might sell 15 million copies, but there will still be more people playing solitaire on their computers every single day.
Company Profile: Zynga
Founder: Mark Pinkus
Founded: 2007? unclear…
Product: Casual games delivered on a variety of platforms. They are known for the common board games turned Facebook applications (Scrabble, Risk, Battleship, etc). Recently they have begun iPhone application development releasing a popular version of Texas Hold’em poker.
Zynga was founded in… uh, 2007?… by Mark Pinkus, the entrepreneur behind support.com and Tribe.net. Zynga is one of the leading developers of social network gaming and has recently entered the market for iPhone games.
I think more than one person would agree with my assertion that the key to a successful start-up is the right management team, which is why the most striking things I noticed was their kick-ass upper management.
Do you know Bing Gordon? Uh, Hello! Bing Gordon!? Having been one of the first employees at Electronic Arts, the largest game publishing and development company on earth, He’s only considered one of the founding fathers of video games.
The point is that these managers were credible enough to secure $29 million from Bing Gordon’s Kleiner-Perkins venture capital group. If Bing is in, so am I.
Casual gamer – a misnomer?
Although casual games are easy to identify, casual gamers are not. The accessibility, simplicity, and addictive qualities are what make casual games so damn appealing to investors. There really isn’t one demographic or psychographic that spans all types of “casual gamers,” this is what is so nice about their product.
- Lower budget
- Wider appeal
An early study published by PopCap games, another groundbreaking casual games developer, shows a number of very interesting facts about casual gaming. The soar thumb of the study: Women play casual games more often and for longer periods of time than men.
That’s right, games are not just for 17-year-old billy the kid anymore, grandma is playing too.
In reality there isn’t much reason for me to do an analysis of the product “casual games.” Look at Nintendo. They bet their company on casual games and are reaping the benefits of it.
Zynga is really on the right track to deliver some cereal ROI to all the VC’s who took part in their start-up.
Looking forward to returning to the game industry,
~Sean Royce
(Check for updates on this post! Right now I need to start studying for my exam at 12:00 :D)
More interesting articles about casual gaming:
Analyze This: Will ‘Casual’ Games Dominate the Future of the Industry?
More Than Games, a Net to Snare Social Networkers
The Article That Started My Assignment… (I heart you, Economist)